Rob Minkoff On the Future of Animation in the Age of AI
In the SEASON FINALE of Technically Creative, we close out with a true legend.
Orlando Wood sits down with director Rob Minkoff, the visionary behind The Lion King, Stuart Little, and The Forbidden Kingdom — for a wide-ranging conversation about legacy, authorship, AI, and the future of animation.
With decades of experience across both animated and live-action storytelling, Rob reflects on how creative risk shaped his career, why emotional structure is central to great animation, and how emerging technologies like AI are reshaping what it means to tell stories. It’s an insightful & heartfelt conversation to close out the season, and one you don’t want to miss!
Orlando and Rob uncover:
- How The Lion King nearly didn’t happen — and why it did
- The narrative timing of animation vs. live action
- Mentorship, creative resilience, and staying inspired
- AI’s growing role in the future of animation and storytelling
Technically Creative by KoobrikLabs explores how technology and AI are transforming the creative industries.
CHAPTER MARKERS
[00:00] Rob’s Disney beginnings
[05:10] Making The Lion King
[11:45] From animation to live action
[18:00] Mentorship and legacy
[24:30] The future of animation and AI
[32:00] Creative longevity in a fast-changing world
TRANSCRIPT
Technically Creative by KoobrikLabs Podcast Transcript
Title: Rob Minkoff On the Future of Animation in the Age of AI
Host: Orlando Wood
Guest: Rob Minkoff
Orlando Wood (00:00)
Rob Minkoff is a master craftsman. Rob’s career spans some of the most
beloved animated and live action films of the last 30 years. But what
makes him truly remarkable isn’t just his resume, it’s that he’s still
hungry to experiment, and most importantly, to evolve. He drew his way
into Disney through CalArts and has spent a lifetime working across
animation, CG, and live action, directing blockbuster family films
like The Lion King, Stuart Little, and Paws of Fury.
But I think what’s most inspiring about Rob isn’t just the scale of
his work, it’s his mindset. In many respects, he’s exactly the type of
artist who should be most fearful of AI. But he’s not fearful. He’s
emboldened by it. This week, we talk about what it means to stay
curious as a filmmaker, how real artists adapt to new tools, and why
animation has always lived on the frontier of technology. Rob’s proof
that the future still belongs to the craftsman. Just as long as the
craftsman keep learning, and most importantly,
Stay curious. I hope you enjoy this episode as much as I did.
Orlando Wood (01:08)
I was really like kind of looking through your work. It’s amazing to
me that there’s kind of nothing you haven’t touched or tried, you
know, and the animation work by itself, you know, you’ve got very much
kind of gag based animation, you know, and then you’ve got very
cinematic animation in the Lion King, you know, you’ve got 3D and CG
animation in the haunted, Haunted Mansion and, Stuart Little.
You’ve then also done incredible CG work in action films in the
Forbidden Kingdom. then as well, kind of bringing it all together, I
watched Paws of Fury just probably nine months ago, which is just such
a fun one that both feels cinematic. It feels there’s lots of really
good gags. There’s really good meta gags in it too.
I find it remarkable how many different things you’ve tried. Do you
get restless?
Rob Minkoff (01:54)
think that’s part of it for sure. I don’t know that it was done by
design, but I think right from the beginning.
I studied animation, as you mentioned, at CalArts, and I learned how
to do traditional drawn animation with pencils and paper and sort of
do things the old fashioned way. And very early in my career,
computers became very important to the production of animated films.
We were doing some of the experimenting with different sequences in
some of these more traditional films. And I guess that just sort of
led naturally to be interested in all kinds of different varieties
Orlando Wood (02:05)Mm. Mm.
Rob Minkoff (02:27)
of techniques and having the opportunity to explore them in a way was
sort of like.
I guess it was sort of being in the right place at the right time
because those things hadn’t been done before. you know, when you’re
approaching something that hadn’t been done before, you get the extra
kind of excitement about sort of being a pioneer and trying to do
things that haven’t been done before. And I guess I’ve always
responded in a way to those kinds of artistic challenges, to sort of
going into it and not really knowing exactly how we’re going to do it
and having to figure it out as we go along, I think has been part of
the attraction.
Orlando Wood (03:05)
Right. I mean, does it change the way you approach a project? know, if
you are doing something that is more gaggy versus something that’s
more cinematic, how do you frame yourself as a director when you’re
approaching those challenges?
Rob Minkoff (03:16)
the creative process is part of the experience of making any film,
especially…
as a director because what you’re trying to do in a sense is make a
film that has never been made before. And of course you’re using the
language of film. So of course all the things that you’re doing have
been done before in a version in some kind of fashion. But a lot of it
is trying to figure out what makes sense for the particular piece that
you’re working on. So for instance on Lion King, the very earliest
versions of the film were very serious.
there were much less humor in them. And what we found when we put the
story wheel together, we would play it and we found that the overall
tone of it was too heavy or just, it needed that comedy relief, which
is interesting because people use that term without thinking that what
it actually means is.
the relief from tragedy, comedy relief. And it goes back to
Shakespeare. you sort of go, I mean, probably before, but you sort of
say, you have a story and it can get very heavy. And what the audience
really needs is that change of pace or that change of mood, which
allows the audience to sort of experience a kind of a range of
emotions throughout the course of the story.
Orlando Wood (04:34)
Right. And do you find, know, what amazes me about that is for
animation, because the production timeline is so long, it always means
that when a joke works in animation, that seems to me to be a miracle.
Because if you’re talking about something that was seeded two and a
half years ago or three years ago, it is a miracle.Right. And do you find, know, what amazes me about that is for
animation, because the production timeline is so long, it always means
that when a joke works in animation, that seems to me to be a miracle.
Because if you’re talking about something that was seeded two and a
half years ago or three years ago, it is a miracle.
Rob Minkoff (04:51)
it’s interesting
because one of the things
that we all discovered quite early in our careers is that, you know,
seeing a joke for the first time, you get your biggest laugh. And
every time you watch it after that, it gets to be less and less. And
very often when you’re working in a studio, especially, and you’re
having to show the work to other people, very often they’ll laugh the
first time. And then on a second or third or fourth viewing, pretty
soon they’ll be saying, that joke’s not funny. And you’ll say, no, no,
no.
It is funny. You just you just didn’t you know, you you laughed at it
the first time and it still is funny and it’s gonna work for the
audience but You’ve gotten over the joke, right? You know the
punchline So, of course you’re not gonna laugh and and but that
doesn’t mean the joke isn’t funny so working in the studio is it makes
it particularly challenging because You know, especially that as you
said animation could be made over such a long period of time You don’t
want to lose the sense of why things were good
Orlando Wood (05:47)
Mm.
Rob Minkoff (05:47)
you know, a year or two or three earlier. And often, you know, in the
search of trying to make the best work, you know, you’ll, you’ll,
you’ll, you know, I always use the term kick the tires, you know, you
sort of like, you’re testing it out, you’re seeing if it works. But
you don’t want to ever throw the baby out with the bathwater. That was
an expression that I learned early in my career. Because again, as
you’re developing a story, you know, people sometimes lose sight of
the thing that they love
about it in the first place. And so, the temptation is to throw the
baby out with the bathwater. And of course, that’s never good for the
development of a story.
Orlando Wood (06:24)
Yeah, and nothing kills a joke faster than having to explain the
physics of it over and over and over again.
Rob Minkoff (06:29)
Absolutely, yes. Yeah.Orlando Wood (06:31)
⁓
yeah, it seems that animation, especially at the studio level, kind
of, we hear a lot about development hell. it seems that animation
actually has to grow in that soil. you know, it’s, it’s, it has to
find a way to take that development process and make that the entire
production out of it.
Rob Minkoff (06:41)
Yeah.
Yeah,
but a big there’s a critical, you know key differentiator, you know
when people talk about development hell it sort of means that you
never get out of development you’re stuck there and you’re forced to
go around in circles and circles and circles and circles you’re trying
to figure out what’s the magic formula what’s the key that’s gonna
unlock this the project because at the end of the day if you’re in
development it means you haven’t yet been greenlit
So the difference, the huge difference about studio animation is that
typically a green light has to be given to the project well in advance
of it being ready to go ⁓ just because it requires so much time,
effort, and energy, so many people, so much money, frankly, at least
in the way it’s been practiced up to now, that…
Orlando Wood (07:23)
Right.
Rob Minkoff (07:32)
What made sense for the studios was to just say, we know we have a
release window and we’re gonna basically green light this animated
movie and now we gotta make the movie. So that’s a much different kind
of a proposition because if you know you’re making the movie, you’re
kind of not in what you could say is development hell because
development hell means you never get out.
Orlando Wood (07:53)
Right,
I see. Right. And do you find, having worked at Disney, which seems to
be the soul’s home of animation, do you find that one of the reasons
that some of the other studios, when they dip their toe into
animation, sometimes it’s a mindset difference? mean, obviously, if
we’re talking about making things work over successive iterations, do
you find that
that there’s a natural open mind at Disney to that process and other
studios have to get themselves there.that there’s a natural open mind at Disney to that process and other
studios have to get themselves there.
Rob Minkoff (08:23)
I mean…
Great question. I do think that all the studios by and large Do a
similar very similar process which is you know, you it’s an iterative
process, right? So you get the project up to a certain point where
maybe the script is Greenlighted right and then the studio says let’s
let’s actually you know start making the film and and again because
it’s a very slow deliberate process There’s gonna be iteration. So
you’re gonna do you know the character designs and the world builds
and the production designs and then you’re going to do some test
animation and then obviously you’re storyboarding the script but
you’re cutting it together and the big difference between animation
and live action is that in animation you can look at a story reel and
make fairly sweeping decisions about the movie and make significant
changes to the story and the script in production and the reason for
that is in a live action
Orlando Wood (09:16)
Mm-hmm.
Rob Minkoff (09:18)
film, know, it the most the biggest expense of the film is production,
right? When you go out and you shoot footage, you hire your actors.
And again, you’ve got a huge number of artisans, you’ve built sets or
whatever. And so you’re out there and every single day you’re on the
set costs a huge amount of money. So you can imagine the studios don’t
want to hear that there’s a problem, you know, or there’s a story
problem or there’s, know, like and it does happen on live action
films, but it becomes kind of a hair raising
Orlando Wood (09:39)
Right.
Yeah.
Rob Minkoff (09:46)
experience because if there are major
big problems with the story, it’s so expensive and so, you know, it
could be disastrous. And so, typically in a live action film, they’re
gonna wanna make sure the script is in a more developed state, that
people feel more confident. That doesn’t mean it always happens, but
they wanna feel more confident about the script. And then when the
shoot is happening, obviously the dailies are coming in, everybody’s
reviewing them. You you can make course corrections, but they’re
relatively minor course corrections.could be disastrous. And so, typically in a live action film, they’re
gonna wanna make sure the script is in a more developed state, that
people feel more confident. That doesn’t mean it always happens, but
they wanna feel more confident about the script. And then when the
shoot is happening, obviously the dailies are coming in, everybody’s
reviewing them. You you can make course corrections, but they’re
relatively minor course corrections.
However, in animation when you do a story reel you haven’t animated it
yet, right? You’ve done the story reel you can actually watch it and
you can get you know your team to watch it and you know if you realize
that there may be big issues with the story you can change make those
changes without the the expense of Production because once you’ve
figured out your movie and animation that’s when you make it right so
you only make as much footage as you need to make the film and
live action, you shoot thousands and thousands of feet of film more
than you or video, whatever, you record it.
more than you need and what you do, the reason you do that is because
you then have a lot more latitude in the editing room. So that, you
know, if there are issues, once you do your director’s cut, which is
obviously by definition is gonna be much longer than the movie will be
released, because you put everything in it and then suddenly you’re
able to kind of make choices in the editing room to finesse the film.
And there’s a lot that can be done in a live action film to change.
the tone of the film, the storytelling, the pacing, all that stuff.
But you can’t do that in animation. You literally have to cut it
together, you have to lock it, and then you say, let’s now go animate
it. Then you’re doing one shot at a time, you’re piecing it all
together, and although you can make smaller changes, you really can’t
make sweeping changes, and nobody wants you to make sweeping changes.
So it’s really a different kind of discipline.
Orlando Wood (11:38)
⁓ But you’re sort of honing
in sequentially, aren’t you? You’re kind of, you’re, once you get to
the final product, you’ve had latitude at each stage enough that you
can zero in on the bullseye by the end.
Rob Minkoff (11:51)
Yes, but in live action versus animation, live action, you’re going to
play your finished film for an audience and you’re going to get
feedback and then you’re going to maybe make some changes. In
animation, you’re going to play that story reel, which is actually
much more difficult to look at because it’s just drawings, still
drawings cut together with music and sound effects and all the rest of
it. But it’s not the animated film, but it gives you a sense of it.
It’s a facsimile of it. And it allows you to, again, to look
at it and then make creative judgments about it and say, you know,
maybe we could do better here. This joke doesn’t land. Let’s rewrite
that or do this. And then you can re-record the actors or maybe you’ll
record it for the first time. And then you do the animation. And then
once you’re that process, then it’s very expensive.at it and then make creative judgments about it and say, you know,
maybe we could do better here. This joke doesn’t land. Let’s rewrite
that or do this. And then you can re-record the actors or maybe you’ll
record it for the first time. And then you do the animation. And then
once you’re that process, then it’s very expensive.
Orlando Wood (12:24)
Yeah.
Yeah, because something that works at one stage may not work at the
next. Something you’re in the V.O. room, a line gets read brilliantly,
you then put it on the reel, you go, oh, it’s working here. Then you
start animating and then texturing and then doing the lighting on the
texture and all those things. And at a certain point, then the joke
doesn’t work. you know, and yeah. Yeah.
Rob Minkoff (12:53)
It’s, yes, I mean, any of those things are possible. And again, you’re
looking at it at different stages and making judgments about it. So
even when you get very close to finishing the film, you’ll still play
it for audiences, whether they’re audiences of the people who made the
movie or making the movie, or whether you go out and you actually do a
recruited screening where you’re gonna watch it again. And you you see
it and you sort of go, oh, you know, this idea or that could be
better, or maybe it doesn’t, isn’t clear. you know, there’s, again,
you sort of think of it, like I said,
all about the creative process. Because you don’t… The creative
process doesn’t really end until the movie gets released. You know, up
until the last… You know, and that’s true in both mediums. I mean
live-action or animation. Because you want to make it as good as you
can be and you know, you’re gonna always be making those judgments as
you go.
Orlando Wood (13:29)
Yeah.
your path through as an animator, you were a character animator and
designer and you did a lot of the animation work. And then when you
switch to become an animation director, what’s the muscle that you
start flexing when you make that shift?
Rob Minkoff (13:58)
I mean, it’s interesting. Early in my career, so I started at Disney,
I was in what was called an in-betweener, which meant you, an animator
did all the main drawings and then an in-betweener added more drawings
to create, you know, the speed or the tempo. And it’s a very laborious
kind of job. But even though I had done that,
Orlando Wood (14:10)
All right, okay, yeah.
Rob Minkoff (14:16)maybe within six months, I was given an opportunity to do character
design on the new project that was just in development, hadn’t been
greenlit yet. And I got to suddenly be in a room of maybe a dozen
people and going through the storyboards where you’re actually looking
at the movie. And again, an animation is a very collaborative medium.
And so often people would open up the room for comments. And so what I
found is that I had a lot of opinions about how the story was being
told.
And then I moved from there back into animation and was being a
supervising animator on one of the lead characters. And in that case,
you’re really just focused on the scene and it’s much more akin to
being an actor in a movie, right? An actor who’s in a movie.
is going to be focused on what they bring to it. Their performance,
know, their character. They may question the director about what the
scene is about and how to play a scene or whatever. But they’re going
to be really focused on their performance, not necessarily the whole
movie. Some actors certainly because of their success can get involved
in those higher level conversations and discussions about the story
and the movie and bigger issues. Some of them become directors. Some
of them become producers. Again,
because you know people kind of grow into that. So what I found in
those early experiences where I was just you know in a room of a dozen
people that I was much more excited about the storytelling. Obviously
the performance was exciting too but very different and so so that
really is the biggest difference. So as an animator you’re really
focused on performance and as a director you’re focused on the story.
Orlando Wood (15:48)
And was Disney a nurturing environment for that? mean, was the
attitude there, hey, listen, we’re looking for you to grow. The moment
you’re ready to grow, we’re here to help provide that path for you.
Rob Minkoff (16:01)
Yeah, yeah,
you know, at that time, especially there was this notion that, you
know,
everybody was promoted from the bottom up, right? And so it didn’t
matter what the job was. You typically would start at Disney in
whatever role was kind of the starter role, and then you could evolve
into more of a senior position or maybe focused on one thing or
another. It may not be, I think almost everybody came in, well, not
everybody, but many came in as an in-betweener, but then found their
niche.
Maybe it was visual effects, maybe it was storyboarding or a variety
of different kind of functions. But yes, absolutely. But then I think
more and more the industry and the medium opened to the idea that
anyone can make an animated film. You don’t have to be an animator to
make an animated film.Maybe it was visual effects, maybe it was storyboarding or a variety
of different kind of functions. But yes, absolutely. But then I think
more and more the industry and the medium opened to the idea that
anyone can make an animated film. You don’t have to be an animator to
make an animated film.
Orlando Wood (16:49)
And I mean, you then had experience because you saw you worked on the
the Brave Little Toaster. That wasn’t a Disney or it wasn’t that John
Lasseter did that. And so did you leave or what was
Rob Minkoff (16:59)
No,
yes. So John Lasseter started that project. He was going to direct
that project at Disney before he left to go to Pixar. And
coincidentally, my first week at Disney was actually John’s last week
at Disney in Burbank. So I actually met John the week before he moved
up to the Bay Area to start working at Pixar. ⁓ mean, was, you know,
so because of that, obviously I’ve been following, you know, from the
very beginning, kind of the history
Orlando Wood (17:21)
Right, okay.
Rob Minkoff (17:27)
of computer animation.
So Brave Little Toaster was John’s project, but it didn’t get
greenlit. Tom Wilhite, who was actually running the studio.
the time who put the movie Splash into development and then put and
then wanted the Brave Little Toaster to go. Tom actually left Disney
and he became he was the producer of the Brave Little Toaster and they
ended up bringing on a director named Jerry Rees who I know obviously
also for a very long time of another CalArts graduate from a few
several years earlier than I was and Jerry actually interestingly had
partnered himself with Brad Bird initially
working together to develop an animated version of a very popular, at
least among animators, comic book called The Spirit by Will Eisner.
And they were both up north in the Bay Area working with the producer
Gary Kurtz who had produced the original Star Wars.
Orlando Wood (18:11)
yeah. Yeah.
Mm.
Rob Minkoff (18:18)
and they were trying to get that movie off the ground and I got an
invitation to go meet with them up in the Bay Area and I did and they
showed me some of the work that they were doing and some of the great
animators at Disney had contributed because there was this idea that
maybe they were gonna make this movie and be able to employ a lot of
different people. And so that’s how I originally met Brad, both Brad
and Jerry and they also showed me this reel of a thing called Family
Dog whichand they were trying to get that movie off the ground and I got an
invitation to go meet with them up in the Bay Area and I did and they
showed me some of the work that they were doing and some of the great
animators at Disney had contributed because there was this idea that
maybe they were gonna make this movie and be able to employ a lot of
different people. And so that’s how I originally met Brad, both Brad
and Jerry and they also showed me this reel of a thing called Family
Dog which
Brad Bird ended up directing as an episode of Amazing Stories. I did
some freelance, even though I was working at Disney, did some
freelance for Brad as an animator on that short. And then when Jerry
was putting his team together for the Brave Little Toaster, a couple
of obviously very close friends were already working on it, one of
whom was a guy named Joe Ranft, who was one of the great animation
story artists, very influential person.
Orlando Wood (18:55)
Mm-hmm.
Rob Minkoff (19:10)
may have recommended me and a couple other people Brian McEntee who
was who ended up becoming the production designer on Beauty and the
Beast. Anyway there was a small team of sort of CalArts grads. I
talked to Don Hahn who was sort of head of production at the time. I
don’t think he was producing yet but Don ended up producing the
animation for the Roger Rabbit feature and then he also did the Roger
Shorts.
and then he did Beauty and the Beast and then Lion King. obviously I
worked with Don quite a lot. So I remember going to Don and saying,
I’ve got this opportunity to go do character designs for this movie,
The Brave Little Toaster, which he knew about because it had been a
Disney project. And he said,
He said, you should go because things were really slow at the time. I
don’t think anything was in the in production at Disney at that
moment. But I was very nervous about leaving because I thought, my
God, I’m going to, you know, it was always my dream as a kid to work
at Disney. Here I was. I got my got the job that I wanted. And
suddenly I was like, I may leave. And but Don said. I can’t remember
if he said it before after he probably before he just said, don’t
worry, he said that your job will be waiting for you.
Orlando Wood (20:00)
Yeah.
Yeah.
well that’s amazing, yeah.Rob Minkoff (20:14)
Yeah, incredible. I was able to leave. I think I only worked for a
couple months on the Brave Little Toaster. And then the whole team
actually went to Taiwan to go do the production on the movie and I got
invited to go, but I decided I wasn’t ready to go to Taiwan. So I went
back to Burbank and started up again.
Orlando Wood (20:19)
Mm, right.
Right. Right. Fair enough.
if you could kind of pick the difference in cultures when you do leave
Disney and obviously hallowed ground for animators, was there a
similar culture at these other places? I know a lot of people were
CalArts people Were there things that you felt?
Disney was starting to get wrong or that they got right that everybody
else didn’t understand.
Rob Minkoff (20:47)
No, I mean…
I think, know, again, what was interesting when I started, there were
really no other competitors, right? There was nobody else making
animated features on a regular basis except at Disney.
maybe Miyazaki in Japan, but there were very few, if any, competitors.
So obviously once things started to open up in the industry and people
started to recognize that animation was a popular art form. Again,
when I started at Disney, there was this notion that the animation era
had come to an end, right? That Disney had had its golden age and it
was really kind of…
kind of fading out and it was sort of going the way of the dinosaur.
But there were obviously a lot of young, talented guys who really
believed in the medium and felt that animation could do a lot of
incredible things. It just wasn’t being given the opportunity to do it
and that Disney had become very…
static in a way or frozen in its, in its, you know, not really
chances. It’s heritage, but just there was this, there was just a
sensibility about it that didn’t, wasn’t really in touch with the
younger audience. And I think that again, I think some of us really
believed in the medium and just felt like the animation could be,
could tell any kind of story. It’s, one of the reasons I think
animation actually is, has the biggest growth potential of all the
filmmaking mediums, because so little in a
Orlando Wood (21:40)Heritage. Right.
Rob Minkoff (22:05)
sense has been done in animation compared to the world of live action
where you know millions of movies have been made in animation it’s
really a very small amount and most of it has been made geared towards
families and children so as a medium it’s got this untapped potential
I think that will allow it to grow into you know even even a more
important place in the in the industry
Orlando Wood (22:28)
Yeah, and I guess it’s because of the expense that’s required to go
into it. It has to point at an audience that it can rely on. That’s
the,
Rob Minkoff (22:36)
Well, that’s how it’s that’s for sure how it has been. And I think,
you
know, now we’re heading into this uncharted territory of AI where, you
know, these tools are very powerful and can make bring the cost down
so dramatically.
And it’s a very fraught time right now. Obviously, people are very
scared about what it means and what will happen. But I think wherever
there’s this kind of change, this kind of transformation, obviously
there’s opportunity too.
Orlando Wood (23:03)
Yeah, I’m glad you brought it up, because I would have gone into the
Katzenberg-Eisner years and just picked your brain for ages about
that. But yeah, I mean, I’m very keen to chat to you about AI. you’ve
really embraced it. I’ve seen you on, panels at various, festivals
speaking very intelligently about the opportunity.
As well as the threats, obviously, I it would be silly not to
recognize them, but I think that, you know, you’ve been quite vocal
about what the opportunity means for creators. if we had had this chat
two days ago, it would have been different. yesterday, VO3 released by
Google where you can prompt your way into a scene that also includes
voiceover background, diegetic sound and things like that,
so many of these studios have been working on user generated content
for a really long time, figuring out what the sandbox looks like that
would allow users and people outside of their ecosystem to be able to
play around with, whether it’s the Hanna-Barbera properties or certain
Disney characters. a lot of that is based on the idea that they would
give away certain assets for people to create with them.
I think that one of things that’s a little bit scary now is that those
assets are now basically able to be copied en masse very easily.I think that one of things that’s a little bit scary now is that those
assets are now basically able to be copied en masse very easily.
Rob Minkoff (24:12)
there’s sort of two different things to think about. One is training
data, which is how have these models been trained to do what they do,
and for the most part, many or most of them have been trained on
copyrighted material that lives on the internet, and they didn’t do
it.
you know, with any system in place except they just scraped the
internet and then they fed it into the model to learn.
That’s one issue and then the other issue is the output and if the
output is is copied or similar or the same You cannot get the
copyright office to approve it or to give you a copyright and in fact,
it can be it is absolutely an infringement so clearly the infringing
Area is more for the output than than the than the input and of course
there are People are complaining about the fact that that that some of
their materials have been used
without their knowledge or without payment to train the models and now
these models may in fact pose a direct threat to their livelihoods. So
this a lot it’s a big issue obviously and it’s to get sorted out and I
think they’re in the middle of doing that right now. I don’t know how
quickly they’ll be able to sort it out but you know these are the
issues that are gonna govern you know how the medium develops.
Orlando Wood (25:28)
Yeah, because it occurs to me that if Disney spends a lot of money
doing, you know, let’s say another Marvel movie, and then I go away on
some new Marvel character and I create 22 episodes within the next
three months of something, yeah.
Rob Minkoff (25:42)
You can’t, mean still,
if you’re creating characters that are Marvel, that are copyrighted by
Disney or any other company, that’s an infringement and they can just,
they can shut you down. Now again, they may have, because it’s gonna
happen so quickly, but YouTube for long time has taken stuff down as
long as if companies go out and say, no, no, no, no, that’s an
infringement, they’ll just take it down. So that won’t stop. That may
get, that may get faster.
Orlando Wood (25:46)
Mm, mm, yeah.
Yeah. Yeah.
Yeah.Rob Minkoff (26:07)
But but again, you can’t really go you can’t really justify saying I’m
gonna take this and again the opportunity I think in in all of this is
that Major studios have become very risk-averse and so what they’re
likely to spend their money on is content. That’s So making Marvel
movies obviously make sense or series or any of the other IP that they
already have
and they want to exploit so they’ll do reboots or sequels, etc. And
that’s a lot more risk averse than trying to launch original IP. So I
think that where the opportunity is in the medium is in creators being
able to launch original IP because the cost will be brought down to a
level that isn’t going to make it impossible to kind of create new
works. And I think that the audience currently is somewhat underserved
by
a system that has kind of focused in on itself and its history rather
than looking outward at new ideas and new creations, new IP.
Orlando Wood (27:04)
Yeah, because it seems to me that animators have always been a tech
forward bunch. I mean, from the sort of the multi-plane camera to, you
know, obviously the digital revolution Beauty and the Beast had the
first fully computer generated scene done by your friend, I think,
from CalArts. ⁓
Rob Minkoff (27:22)
Actually
Kirk and Gary who both directed the movie I knew from CalArts, but
actually I knew Kirk from We we grew up in the same hometown Yeah, so
we we met in a we were backstage at a Children’s theater production of
Snow White and the Seven Dwarfs that we both happen to be cast in
ironically
Orlando Wood (27:27)
You went to high school. right. Yeah. Awesome.
Yeah.
Rob Minkoff (27:39)
⁓
Orlando Wood (27:39)
Yeah.
Rob Minkoff (27:39)
in Palo Alto and we discovered that we both love drawing and animation
and then we became friends around that so we’ve been friends for very
long time.in Palo Alto and we discovered that we both love drawing and animation
and then we became friends around that so we’ve been friends for very
long time.
Orlando Wood (27:47)
phenomenal. animators seem to be the most likely people to pick up
these tools and go, okay, great, what can we do? And also as well,
what’s beyond the use of this tool? think that especially creatives in
general, but I specifically animators, are the ones who look at a
suite of tools and look at…
at what they can do and go, well, I’m now immediately disinterested in
just what they can do by themselves. I must figure out what they could
do if I combine that with that and I do this and then I put it through
this and then I want to know what’s just, they see, you guys seem to
always want to know what’s just beyond the horizon. What’s actually on
the horizon is not of particular interest.
Rob Minkoff (28:28)
Well, If you think about it, there was a caveman, hundreds of years
ago, thousands, sitting in the cave around the fire, and he said, hey,
I wonder if I could take that burnt piece of wood and then draw
something on the wall, right? And I’m sure that when he did it,
Orlando Wood (28:42)
Yeah.
Rob Minkoff (28:44)
everybody in the cave was like, what the, my God, that’s amazing. Look
what he just did. He just created this thing. And it’s kind of a magic
trick, right? Where you can create something from nothing. And in a
sense, the history of man has been about finding tools and then using
them to do things that were surprising and unexpected. And now with
AI, you know, we’ve created the most, we, as if I had something to do
with it, the most powerful tool in the history of
Orlando Wood (29:08)
Well, it’s definitely trained off your
work.
Rob Minkoff (29:10)
It’s
most powerful tool in the history of mankind has suddenly been
launched on the world. And so of course, it’s poised to change
absolutely everything.
Orlando Wood (29:20)
What does it look like for you when you look at this tool and you look
at what your next five years looks like? Is it I want to get to the
point where I’m releasing three films a year or I want to be in a
position where I’m able to pitch 10 films a year that I’m really
interested in because I still want to go through that system.What does it look like for you when you look at this tool and you look
at what your next five years looks like? Is it I want to get to the
point where I’m releasing three films a year or I want to be in a
position where I’m able to pitch 10 films a year that I’m really
interested in because I still want to go through that system.
Would you be looking to do things that you release yourself on an own
channel of yours?
Rob Minkoff (29:41)
Great question. For me, it really is about what I’m doing right now.
So I’m working on a couple of different projects that we’re intending
to use some AI tools to create.
And a lot of it is figuring out what can be done and what can be done
now. And in a world where things change so quickly, the tools that we
had a few months ago, suddenly, as you said, Google came out with VO
and you’re like, it was a VO3. it’s just like, it’s unbelievable. it’s
a little hard to predict, except that it’s obvious that
More and more will be able to be created using these tools again I’m
I’m not as interested in the in the paintbrush as I am in the painting
So I think right now Everyone wants to talk about the paintbrush right
and talk about AI and what it is and what it can do
But at the end of the day, it’s what you’re using the paintbrush for
and whether or not the painting has any kind of impact or not. And at
the end of the day, when someone looks at the painting, they’re not,
they did, nobody asked Leonardo what kind of a paintbrush did he use
or what paint, how did he formulate the paints? They just looked at
the painting and went, my God, that’s, it’s a masterpiece. It’s
beautiful. And it moved people and it, you know, that’s really what
it’s all about. So all of this talk about
Orlando Wood (30:48)
Right.
And like, does it matter
if Rembrandt used camera obscura or not? Like it sort of doesn’t. I
mean, the outcome is the outcome.
Rob Minkoff (31:04)
It doesn’t know it.
Well, and again, I mentioned that animation in particular, but all of
these mediums are essentially magic tricks, even live action is a
magic trick, right? You’re creating something that doesn’t exist.
You’re creating this illusion for the audience. And this illusion is
what is going to transfix the audience, right? So how one does a magic
trick in the classic school, a magician is never supposed to reveal
their tricks. Why?because it’s not about the mechanism that the magician uses, it’s
about the impact and the impression of the magic itself. But we’re in
an era right now where all anyone really wants to talk about is the
tool, and it’s because it hasn’t really been used yet successfully to
create something that the audience looks at and goes, I don’t care
what the tool is, right? So we’re sort of in this transitional
period where again you can see a shot done and you go wow look at that
shot and you’re like okay can you take that shot and you can you make
a short out of it and
Yes, you can and people are using it to do it, but it’s it’s sort of
developing. So it hasn’t really we’re not kind of there yet, but there
will come a point where nobody asks the question anymore. Nobody’s
going to say, well, did you use AI or not? Or like nobody’s going to
care. Be like, I don’t know. I like the story. Is it interesting? Was
it funny? Did I laugh? Was I moved? You know, and all those things are
have never changed throughout the history of mankind. Right. That’s
the most important thing is that you can connect with the
Orlando Wood (32:22)
Yeah. Yeah.
⁓ Yeah. Yeah.
Rob Minkoff (32:35)
and you can tell a compelling story.
Orlando Wood (32:36)
Well, it seems that that’s what Walt Disney was trying to do with Snow
White. He kind of said, you know, I want to make I’m not making a
cartoon here. I’m making a movie. I’m making something that’s
cinematic that that potentially could the people could feel for the
characters potentially could make someone cry. Caleigh and I had this
experience just a couple of days ago. We watched a movie called Where
the Robots Grow, which is an AI feature. And what? I we didn’t cry.
But I will tell you this, there was a moment where a character who’s
the equivalent of the robot dog in the film, and we were both, when
that dog was, let’s just say they stopped being in the movie, we were
both yelling at the screen. mean, we weren’t, we were like, well, he
could have done this, and he should have done that, and why didn’t he
do this? And if he just did that, the dog would still be around. And
it was…
You know, we weren’t picking apart the script. Well, that makes no
sense. They shouldn’t have done that because that’s just bad writing.
We didn’t do that. We were invested enough in the robot dog that we
were angry, upset and had to talk about it, had to have a bit of a go
at the television. And, you know, that is emotion. And it’s emotion
born out of the fact that we had a connection with that character.
that, you know, as you say, I think that’s the proof in the pudding.You know, we weren’t picking apart the script. Well, that makes no
sense. They shouldn’t have done that because that’s just bad writing.
We didn’t do that. We were invested enough in the robot dog that we
were angry, upset and had to talk about it, had to have a bit of a go
at the television. And, you know, that is emotion. And it’s emotion
born out of the fact that we had a connection with that character.
that, you know, as you say, I think that’s the proof in the pudding.
And sure, it’s not making anyone cry yet, but it is bringing up
emotions.
Rob Minkoff (33:55)
Well,
it’s again, it’s, and I guess I also caught a question like when you
say when it like, what is it? It doesn’t make anyone cry. At the end
of the day, these all of these things are tools to be used by human
beings. So at the end of the day, you sort of still have to say who is
the filmmaker? What did the filmmaker intend? This notion that AI does
things on its own is a bit of a misnomer, I think. And it’s course,
it’s titillating to people to think about a machine.
taking over and doing everything on its own, but currently that’s not
really the way things work. And frankly, I’m not really interested in
a world where the machines completely take over. like, I don’t know if
that’s a good, that doesn’t sound like a good thing to me, but can a
human being use these machines to some purposeful end, some humanistic
end? so again, it’s like how the tool is used, again, it’s the
artistry of the painter,
Orlando Wood (34:24)
Mm.
Yeah. Yeah.
Mmm.
Rob Minkoff (34:48)
artist,
how they use the tool is more important than the tool itself. The
tool, the paintbrush didn’t paint the painting. Although again, I know
that you can prompt anything, anybody with no experience, with no
education at all can say, you know, create a cute cat and it will. And
you’ll see, you’ll be like, wow, that’s very impressive that it can do
that. Now,
Orlando Wood (35:10)
Mmm.
Rob Minkoff (35:10)
So this layer, this level of quality has risen, right? Cause you go,
anybody can create something at this level. But at the end of the day,
the real artists are going to create something that is exceptional,
that is going to exceed people’s expectations. That’s going to live in
that very, the rarefied space of the cream rising to the top. And I
think that at the end of the day, the audience is really only going to
be interested in that. They’re only going to be interested in the best
of the best becauseSo this layer, this level of quality has risen, right? Cause you go,
anybody can create something at this level. But at the end of the day,
the real artists are going to create something that is exceptional,
that is going to exceed people’s expectations. That’s going to live in
that very, the rarefied space of the cream rising to the top. And I
think that at the end of the day, the audience is really only going to
be interested in that. They’re only going to be interested in the best
of the best because
Orlando Wood (35:29)
Yeah. Right.
Yeah.
Rob Minkoff (35:39)
Because the rest of it is going to become average. And they’re going
say, well, there’s a lot of average. Am I interested in that? I’m
like, no, not really. it’s going to be the… that I think… And
again, we haven’t seen that happen yet, but that will happen.
Orlando Wood (35:50)
Yeah.
And I think that that’s why the most important thing is that creators
who have experience, who are storytellers, get access and dive into
these tools as fast as possible. I think that that’s gonna be the
differentiator.
Rob Minkoff (36:03)
Absolutely. the fact that, you know, Hollywood has always been a very
closed system, right? It’s very difficult to get in. And there are lot
of people who’d love to participate who haven’t participated or
struggle to find their footing in the business. So again, these tools
are democratizing in that anybody can use them. So there can be
extremely talented people anywhere in the world that can use these
tools to make something that is great. So it’s exciting to think about
how that’s going to change.
the system.
Orlando Wood (36:30)
You’ve been judging at a lot of I mean, animation festivals and things
like that, but also most recently, a bunch of AI, focused festivals
What surprised you most or impressed you most about the work that
you’re seeing come out of that?
Rob Minkoff (36:44)
the progress of quality has surprised me the most because it’s
happened rapidly. So you see,
Orlando Wood (36:49)
in storytelling or of an
execution.Rob Minkoff (36:52)
again, storytelling is a kind of bar that we always use all the time.
And so that hasn’t changed. it’s not that, again, it’s rare that you
see a film that impresses you so much. You’re like, my God, I want to
know who the filmmaker was, right? Like, wow, that was incredible.
Orlando Wood (36:52)
both.
Mm.
Rob Minkoff (37:09)
But that’s really more about the filmmaker than it is about the tool.
I would say a lot of what I’ve seen currently would fall under the
heading of experimentation. Some things, again, some things look
incredibly good. You’re like, wow, that looks very impressive and it’s
indistinguishable from anything that I have seen in any other medium.
Meaning, you know, the illusion is very convincing. And then again…
I would say I haven’t seen something that broke through to me that
made me think, my God, that’s like the next Mickey Mouse or the next
whatever, like the next great IP. And that’s actually the harder thing
to do, right? The hardest thing to do is to create original IP. That’s
hard, that’s hard. And it’s always been hard. It’s never been easy.
It’s always been hard. And that’s the real special thing.
Orlando Wood (37:37)
Right. Yeah.
Rob Minkoff (37:52)
like when Harry Potter came around and there had been no Harry Potter
before that, but there had been Sword and Sorcery, there had been Lord
of the Rings, there had been a lot of different things. But when Harry
Potter came around, everybody’s like, my God, Harry Potter. And then
everybody’s obsessed with Harry Potter. ⁓ So that, I mean, that’s a
heat, obviously, that’s a very extreme example. But there was a world
before Harry Potter existed, right? And you’re saying, know, J.K.
Rowling,
Orlando Wood (38:03)
Mmm. Mmm. Mmm.
Yeah.
Mm. Yeah.
Rob Minkoff (38:18)
created this incredible IP. And that’s what’s exciting. It’s, am I, do
I care about how, whether it was, you know, made in live action or
animated or whatever, or it was the novel and I read the novel. You
say, that’s like, that’s, she showed us a new world. She showed us a
character in a world that was interesting and compelling. And again,
these are tools that will allow storytellers to tell stories in a way,
in a different way.created this incredible IP. And that’s what’s exciting. It’s, am I, do
I care about how, whether it was, you know, made in live action or
animated or whatever, or it was the novel and I read the novel. You
say, that’s like, that’s, she showed us a new world. She showed us a
character in a world that was interesting and compelling. And again,
these are tools that will allow storytellers to tell stories in a way,
in a different way.
Orlando Wood (38:20)
Yeah. Yeah.
I really tried to not be fearful. always say, you know, anytime you’re
fearful, start with curiosity and curiosity, most likely will lead to
inspiration and inspiration will, will deplete the fear. But I, I do
wonder, you know, one of the things that I have been fearful of is,
know, you spoke about IP just now. Obviously now Amazon now owns the
Bond franchise. I’ve been a,
lover of that franchise my whole life since the first time my dad sat
me down and I got to watch a grownup movie and it was Bond, you and
that was so exciting to me and I love it. And my fear, I suppose, is
that, you know, something that the Broccolis were very reserved in the
way they exploited that IP and they gave it to us very metered out.
I’m very, you know, concerned that a tech company that really just
wants eyeballs and attention is gonna go, we’re gonna have
you know, a Moneypenny TV show and a web series of, you know, of or,
you know, M’s office hours, you know, or something like that. I’m, you
know, is there something lost or something we, you know, we should be
fearful of when tech companies take control of creativity?
Rob Minkoff (39:48)
question. I do think that there is a tension in that, know, sort of
the tech side of things in the art side. Again, going back to the
beginnings of the business, it was called show business, right?
Because there was the show part and there was the business part.
When the when the business part drives the show part. Yes, I think you
can lose some inspiration and originality Again, you know, so it’s
there’s a tension there and you can’t have the show part without the
business part, right? So, you know, so it’s
But I think it’s an evolving thing. think that again, there’s
opportunity and the cream will rise. So if they do a good job with it,
it’ll work. If they don’t, the other things will sort of come in and
supplant it.
Orlando Wood (40:33)
I just wanted to ask, you know, obviously you went to Cal arts in
terms of, know, one of the things that people are fearful about AI is
the next generation’s path. You know, a lot of the things that are
being automated are the things that, that we, as people who have
worked in various creative industries,I just wanted to ask, you know, obviously you went to Cal arts in
terms of, know, one of the things that people are fearful about AI is
the next generation’s path. You know, a lot of the things that are
being automated are the things that, that we, as people who have
worked in various creative industries,
those are the things we cut our teeth on, my first job was printing
screenplays and swapping out the pink sheets and the blue sheets. that
was exhausting, annoying work, but it really gave me a respect for
redrafts of scripts. And I then understood something much deeper by
that.
the sort of Danielson wax on wax off work, you know, there’s a
learning in there somewhere. CalArts is obviously a technical school
where so many wonderful people like yourself have come through. I see
it as we’re gonna need to rely on schools like that a lot more.
There’s going to need to be a place where the repetition of those
tasks and the learning of the history in order to get that deeper
knowledge that is gonna come through with these tools.
What’s your feeling about the next generation of animators coming up
and what they’re potentially going to lack, what they’re going to
gain?
Rob Minkoff (41:39)
Yeah, I mean, I think that The education system is gonna have to
evolve, obviously, to deal with AI. Again, because AI is capable of
doing things that people typically have done. So I think that where
education ultimately has to evolve to is more in the realm of critical
thinking.
aesthetics so that people really learn from a young age how to judge
what they’re seeing and I think that that that that will become that
will remain a value throughout you know as things as things go because
that’s where that’s where
The real evolution happens in anything, in any art or any medium. It’s
in the realm of critical thinking. It’s in the realm of understanding
what it is you’re seeing. my hope, of course, is that the new
generation is really more focused on that than they are simply on how
to use. That’s, again, the tools that have been used for the last 25,
30 years are gonna change drastically.
because of AI and so those fluencies are gonna become less valuable.
So say, I know how to do this but I don’t need to do it that way
anymore, I can do it a different way. So what, again, what’s
underlying is more important than the, the why maybe is more important
than the how.
Orlando Wood (42:49)
Mm-hmm.
Right, right. That’s yeah, that’s a great point. So yeah, I just have
one question that, you we’ve been asking everyone. I had a boss named
Dan Wieden He, you know, Dan Wieden and Dave Kennedy wrote Just Do It.
Nike was their founding client at Wieden and Kennedy. They have
offices all over the world and that was one of my first jobs. I
started as an editor at Wieden and Kennedy and he had this great quote
where he said, you’re useless to me until you’ve failed big at least
twice.Right, right. That’s yeah, that’s a great point. So yeah, I just have
one question that, you we’ve been asking everyone. I had a boss named
Dan Wieden He, you know, Dan Wieden and Dave Kennedy wrote Just Do It.
Nike was their founding client at Wieden and Kennedy. They have
offices all over the world and that was one of my first jobs. I
started as an editor at Wieden and Kennedy and he had this great quote
where he said, you’re useless to me until you’ve failed big at least
twice.
And so we’ve been asking everybody, can you remember and would you be
willing to admit a time where you failed, whether big or small, what
you’ve failed at and what you learned from it?
Rob Minkoff (43:36)
there was gonna be a Roger Rabbit sequel, a feature sequel, and I was
working on that, developing it as the director, and…
It was quite a rocky road. was sort of a trial by far. It was before I
did Lion King. And ultimately, we developed, there were several
different versions developed and we developed one and everybody read
it and they were like, nah, nah, we’re gonna do it. And so it was a
devastating moment. I spent more than a year, I think, or at least a
year developing this project. And then from there, I went back to
directing a Roger Short. So was like,
Orlando Wood (43:56)
Right.
Rob Minkoff (44:08)
I had almost climbed up to the director’s chair and sort of. Yeah, it
was, was, but it was, it was interesting because at the end of that
process and actually Jeffrey was the one, Jeffrey Katzenberg was the
one that told me that things did not go well or that people read the
script and they didn’t love it. And so we’re like, so he said, my
advice to you is to call everybody.
Orlando Wood (44:11)
Yeah, was like rubbing your nose in it.
Rob Minkoff (44:29)
who you worked with and get their advice about what you did right and
wrong. Like, okay. So I got on the phone with everybody like, hi, I’m
just calling to tell me what I did wrong. And, but I would say almost
pretty much everybody that I spoke to was incredibly generous and very
supportive. And they said, Rob, this is so.
Orlando Wood (44:39)
Yeah
Yeah. Yeah.
Rob Minkoff (44:51)Normal in the business and they told me stories about well this
director had this failure and then they went on to direct some great
movie you’re like So don’t let it get you down. Just get back up on
the horse and try again. You’re like, okay Well, that’s you know,
that’s good. And by the way at the end of the day, that’s probably the
most important lesson that anyone Can learn in their life is how to
persevere through
difficulties, through failures, how to pick yourself up and dust
yourself off and start again. Because it does happen a lot and you
sort of have to be able to manage it and get past it.
Orlando Wood (45:15)
Yeah.
Yeah, did the act of calling do anything or was that just a kind
Rob Minkoff (45:28)
I don’t know. I mean, I think part of it is you sort of have to keep
your ego in check. You know, you sort of have to learn how to work
with people, humility. ⁓ So you sort of go through it. Yeah. So I
would say in the realm of kind of internal, emotional, psychosocial,
emotional stuff, in order to…
Orlando Wood (45:32)
Yeah, the humility of it. Yeah, yeah.
Yeah.
Rob Minkoff (45:47)
to succeed in the business, right? Especially being a director, you
know, because you’re, the way I’ve always described to people is sort
of your captain of the ship while the ship is out at sea, but you
still have headquarters to deal with. You got the Admiral calling you
going, what did you do? You’re like, ⁓ you know, it’s like, you’re,
but you’re still responsible to get that ship through whatever it’s
got to get through and get home safely. And you’ve got a crew that you
have to take care of. And your job is to make those calls as the
captain of the ship. When you’re
Orlando Wood (45:58)
Right.
Yeah
Yeah. Yeah.
Rob Minkoff (46:14)
when it’s under your control, even though there might be a larger,
know, there’s others that you’re having to answer to. So it’s that,
that’s quite challenging. One of the things that I’ve always done, you
know, one of the terrible things that can happen on a movie project.when it’s under your control, even though there might be a larger,
know, there’s others that you’re having to answer to. So it’s that,
that’s quite challenging. One of the things that I’ve always done, you
know, one of the terrible things that can happen on a movie project.
And again, it does happen a lot, is that there’s a loss of confidence
in the director, right? And when that happens, it just destroys any
kind of sense of confidence among the crew and it can kind of become
like a snake pit.
Orlando Wood (46:41)
Yeah.
Rob Minkoff (46:43)
Just, you know, again, keeping everybody’s focus in the right place so
that you can get through what ultimately amounts to some kind of a war
with bombs going off and crazy shit happening. And you gotta keep
everybody focused on the objective and getting to where they’re
getting to in order to survive. And just learning how to do that is a
thing unto itself. Having nothing to do with telling a story, although
you do have to tell stories all the time as a director just to get
through the day, right? Because at the end of the day,
Orlando Wood (46:52)
Yeah. Yeah.
Yeah.
Yeah.
Hmm. Yeah.
Rob Minkoff (47:12)
people sort of who don’t understand it or haven’t had any direct
experience to like what exactly what is it you do and it’s literally
you’re telling a story you know you have a story to tell and then you
got to work with a lot of people and what are you doing you’re telling
them the story and explaining it to them and then they go that’s what
I’m doing because they don’t know what the story is necessarily so you
explain it to them and then suddenly they are they’re helping you tell
that story so storytelling actually again is probably the most
important thing that anybody can learn in their life
Orlando Wood (47:18)
Yeah.
Yeah.
Yeah.
Right, it’s that Yuval Harari thing, isn’t it? Where it’s, you know,
get everybody going in the same direction and you need to constantly
be giving them those little storytelling tidbits to keep pointing them
towards the right point on the horizon. Yeah. Yeah.Right, it’s that Yuval Harari thing, isn’t it? Where it’s, you know,
get everybody going in the same direction and you need to constantly
be giving them those little storytelling tidbits to keep pointing them
towards the right point on the horizon. Yeah. Yeah.
Rob Minkoff (47:49)
Yeah. Because the truth is they don’t know where you’re going.
It’s like you’re getting there to some extent with either maybe the
map is just in your head and nobody can see it objectively and know.
So you’re constantly having to explain to people what it is you’re
doing and why you’re doing it and how you’re going to get there. And
that’s, again, is such an incredibly important part of the process.
Orlando Wood (48:13)
Well, Rob, that’s fantastic. Thank you so much for, for, you know,
giving us your time and, and this has been really fun. there was so
much I wanted to cover, so I only really get to fully enjoy it like
the last five to 10 minutes, cause I’ve gotten all my questions
answered. So, but I really, mean, that was just so fun and, and it was
just so generous of you to, to, come on and to give us your time.
Rob Minkoff (48:34)
Absolutely happy to do it. Thank you All right
Orlando Wood (48:36)
Thank you so much.
Join the Technically Creative community
Invitations to exclusive events, creative sector roundtables, webinars and on-demand videos, and the Technically Creative newsletter.
