Inside Roblox’s Brand Strategy: Sue Anderson on Gen Z, Creativity, and UGC at Scale
In this episode of Technically Creative, Orlando sits down with Sue Anderson, VP of Creative at Roblox and former agency veteran, to unpack what happens when the creative lead of one of the most visited platforms on Earth doesn’t make any of the content.
With over 98 million daily users and more than 40 million user-generated experiences, Roblox isn’t just a game — it’s a decentralized creative economy. Sue breaks down how her team is building a brand inside a world that was built entirely by its users, and what that means for the future of marketing, creativity, and Gen Z engagement.
From leaving ad agencies for Meta and eventually landing at Roblox, Sue explains why the best creative ideas often die at the agency briefing stage — and how being closer to the product unlocked the kind of thinking she once had to hide at the back of a pitch deck.
She also shares why Roblox never tests creativity, why legacy brands fail to grasp user-generated content, and what every marketer can learn from a platform where fans earn $1M+ building experiences with their friends.

Orlando and Sue discuss:
- Why Roblox doesn’t buy media, but is media
- How to build a brand when your users create the product
- What creative leadership looks like inside a tech company
- Why agencies are often pitching to the wrong problem
- The three audiences Roblox creates for: players, creators, and parents
- What adland can learn from a platform with 98M daily active users
- Why Gen Z “sniffs out” inauthentic marketing faster than any generation before
- What Cannes Lions judging taught Sue about creativity in a post-platform era
CHAPTER MARKERS
[00:00] From agency to Meta to Roblox: Sue’s creative pivot
[03:25] Wasted creative energy and the value of being “inside the product”
[07:34] What a VP of Creative does when you don’t make the product
[10:18] Three audiences: Players, creators, and policymakers
[13:13] Why Roblox is like the internet (but weirder)
[18:38] Roblox’s goal to capture 10% of the gaming market
[21:20] How brands like the NFL are showing up on platform
[24:09] Why product design is creative fodder
[26:50] Roblox’s zero-dollar media strategy
[28:13] “Show up as creative as the platform”
[31:26] How to reach Gen Z without faking it
[34:13] What Sue looks for as Cannes Lions jury president
[38:26] Creative failure and the power of instinct
TRANSCRIPT
Technically Creative by KoobrikLabs Podcast Transcript
Title: Inside Roblox’s Brand Strategy: Sue Anderson on Gen Z, Creativity, and UGC at Scale
Host: Orlando Wood
Guest: Sue Anderson
Orlando Wood (00:05)
are you? I’m very well,
Sue Anderson (00:05)
I’m pretty good. How are you? You’ve been through some
Orlando Wood (00:09)
So where have you been? Because obviously, you know, you were recently
at Instagram and Meta before going to Roblox. Were you in San
Francisco then?
Sue Anderson (00:15)
When I went to work at Meta I did move to the Bay Area. We were living
in Oakland, actually. And then during the pandemic, I also did a quiet
moon walk back to LA. Because that just seemed to suit our
circumstances at the time. And then I’ve been lucky enough to be able
to stay here. And I commute up to the Bay all the time to Roblox.
Orlando Wood (00:28)
Hahaha!
we had Kate Morrison on the podcast and she said,
in tech companies, creative has to be inside to a degree because the
product moves so fast and develops so fast that if the creatives
aren’t right next to it, really understanding what the roadmap is for
the future, it’s very difficult to get a grasp as an outside What was
your learning going from
Sue Anderson (00:46)
Mm-hmm.
Orlando Wood (01:02)
agency communications and creativity to,
Sue Anderson (01:04)
I mean, I think it’s probably good to first talk about why I decided
to shift from agencies and it’s so much of it is related to what the
same conversation that you had with Kate is I found myself at agencies
always going into a room with what might be incredible creative work
that everyone had worked through the night on. within a few minutes of
the
CMO or the CEO arriving for the meeting and starting to talk about why
they were excited to see the work Realizing damn it. We don’t have the
right work because we haven’t diagnosed what the problem is correctly
and there were so many layers between You know on the brand side and
on the agency side that the telephone got broken along the way And I
found myself thinking I want to be inOrlando Wood (01:40)
Right.
Mm. Yeah.
Sue Anderson (01:57)
closer to the people who are diagnosing the problems or seeing the
problems. So that was one part of it. And then the other part of it
is, and I’m sure you’ll remember this, you would always have a deck of
work and at the back of the deck you had all of these crazy ideas
where you were proposing changes to a product or, you know, this is
not the ad you’ve asked for, but this is what we think you can do for
the And those ideas were always skipped over because
Orlando Wood (02:16)
Yeah.
Sue Anderson (02:24)
A, it wasn’t your remit as an agency or because you didn’t know enough
about the product to be able to actually really work through how you
might make that idea happen. that was a lot of… Exactly, exactly.
yeah. So what I found was why I was attracted to going to the brand
side and into tech specifically,
Orlando Wood (02:35)
Yeah. are the timelines it would take to implement on the tech side or
on the product side? Yeah.
Sue Anderson (02:49)
was that I wanted to be able to get closer to where the problems were
and then to be able to go and like figure out, okay, we want to make a
change inside of this app. Who are the engineers that we need to talk
to in order to do this? Who are the product designers who can help us
make this And is it truly a crazy idea? Cause it’s actually going to
take a ton of engineers or is it an easy idea? Cause it might take
one.
Orlando Wood (03:06)
Right.
Mm-hmm. Yeah, I’m what I’m hearing is a lot of wasted creative effort
when you’re when you’re when you’re a sort of outside communications
and creative consultant you end up wasting a lot of Great great ideas
and actually more that you probably waste the emotion. It’s not the
the ideas can come and go but it’s the Would it be great if? Yeah
Yeah, and it’s the constant deflation of
Sue Anderson (03:25)
Yeah.Yeah. We could do something amazing! Yeah.
Orlando Wood (03:40)
We’re not gonna, you and that you’re right. It’s the disheartening
element that sort of, that’s difficult to deal with on an
institutional level.
Sue Anderson (03:49)
Mm-hmm. Yeah, yeah.
Orlando Wood (03:51)
And so what do you think was the kind of biggest muscle that you had
to kind of, that you had to flex, you know, or that you had to grow
shifting from, you know, that structure into the tech structure?
Sue Anderson (04:03)
A couple of things. mean my first day at Metta when I joined the
Twistle Facebook, you you go to your onboarding and there are
thousands of people onboarding on that given day and what I realized
was that while I was walking around every time I introduced myself to
somebody they would most likely be on the…
Orlando Wood (04:18)
Alright.
Sue Anderson (04:26)
technical side, they were engineers, content designers, all of that
kind of thing. And I would be, I’m a creative director and this sort
of cloud would go over their faces like, what is that? What do you do?
that realization that I am not working inside of a creative agency
where as creative folks, you are the engine and kind of the most
important thing, you’re the thing that the agency is selling. And
suddenly I’m like, I work.
Orlando Wood (04:47)
Mm-mm.
Yeah.
Yeah.
Sue Anderson (04:54)
at an engineering company. I am at a technology company and I am one
tiny part of what this huge company is. So making that shift and
realizing that you still need to be true to yourself inside of this
big engineering company, I think that was a shift. And then honestly,
like some housekeeping things that, you know, as an agency, you’re
always like,
Orlando Wood (05:02)Mm.
Mm-hmm.
Alright.
Sue Anderson (05:22)
we could be late for this meeting or we can throw out this crazy idea
they might be really interested in it and I think sitting on the brand
side you also just realize the how much pressure brands are under the
timelines that they’re working to and you know sometimes that some of
the sort of snake I don’t want to say it’s sloppiness of agencies but
that kind of casual we can do whatever we want to like
actually makes life really difficult for marketing folks.
Orlando Wood (05:51)
Yeah, well, I also imagine that the balance of power has shifted a
little bit because it used to be that advertising agencies were cool,
you know, and they were the place most likely to have a foosball table
and a breakout room and whatever else. And now with margins going so
small, all of those, you know, free lunch, you know, sensory
deprivation pods, all of that has moved to the tech companies. Now the
tech companies are the cool places to work.
Sue Anderson (06:12)
Yeah.
Orlando Wood (06:14)
You know, that, that sloppiness, imagine when you’re, when you have a
really cool, great creative environment, you walk into an agency
that’s looking a little bit meager and everybody’s going, we’re so
cool and creative. You’re going like, I’m not sure I want to listen to
you. We’re equally as cool over here, you know?
Sue Anderson (06:28)
I mean I still have huge love for the agency folks and you know I’ve
also been lucky in that a lot of the work that I’ve done particularly
when I was at Facebook and at Instagram still got to work a lot with
agencies because you’re frequently, there can never be enough of you
inside so you have to work with external partners as well. So I don’t
want to say that they’re not cool is what I’m saying on that. I want
to say that they’re cool.
Orlando Wood (06:52)
⁓ You’re still a creative
at the end of the day. You can’t sell out your tribe.
Sue Anderson (06:56)
I know.I know.
Yeah, I don’t want to betray my people, you know?
Orlando Wood (07:02)
Fair enough, completely fair enough. So we’ll get you to, we’ll get
you to portray them by the end of this, this interview. That’s going
to be my mission. But it does, you know, you were sort of talking
about, you know, the, ways that job has shifted. What, can you explain
your, your actual job? Cause VP of creative is at Roblox is such a,
sounds so all encompassing that it’s hard to figure out where.
Sue Anderson (07:04)
Okay.
Well, we’ll see. We’ll see about that.
Orlando Wood (07:24)
how to orient that in one’s mind, certainly from the outside. What
would you say is, how does that job work within the company?
Sue Anderson (07:34)
So what I oversee is much of the external facing things about Roblox.
in the same way, a creative director would oversee a brand. That is
much of what I’m doing. So I work with a brand creative team who, like
an agency, we have writers, art directors.
producers and we’re making things about the brand so we’re showing up
in our social channels when we do events we show up you know we create
all of the work so we’re doing it all that’s conceptual brand thinking
I work with the brand design team as well so we’re doing a lot of the
basic brand foundations where you know everything from how we look and
feel how our tone of voice shows up we’re doing all of that
and I’ve recently extended my role and I’m actually working into
products as well. So I’m working with content designers, which is a
great extension of it. I grew up as a copywriter. There is so much
writing and language and ways to use a product that content designers
are showing up and really thinking about every, are you gonna say
press a button that says play or are you gonna press a button that
says join?
Orlando Wood (08:23)
Great.
Mm-hmm.
Sue Anderson (08:45)
things like I’m working with the engineering design team as well. So
anything that is, and it’s our 3D content team as well. anything that
is outward facing under a creative umbrella is within my remit. My
whole department works into a creative and design department.things like I’m working with the engineering design team as well. So
anything that is, and it’s our 3D content team as well. anything that
is outward facing under a creative umbrella is within my remit. My
whole department works into a creative and design department.
Orlando Wood (08:45)
Yeah.
Mm-hmm.
Sue Anderson (09:06)
And so
we’re working really closely with the product design team as well.
Orlando Wood (09:10)
And so, mean, because when you say external, what’s interesting to me
is because obviously, you know, typical brands have are all external,
even the purchasing thing. sort of, you know, very external. But you
guys have 85 million daily viewers. think that that’s right. As far as
my last research, it might be up.
Sue Anderson (09:25)
It’s
getting closer to 98 million and our recent earnings call Orlando.
We’re very proud of that.
Orlando Wood (09:30)
Okay, alright, so. Okay, so by
the end of this interview it will be 100 million daily users. But
that’s you know, and obviously there are so many transactions and
things happening within the the platform itself. So you’ve got your
external communications to people who haven’t yet understood the
brand. You’ve got then you know, speed people who are sort of a little
bit closer and lower down the funnel and then you’ve got the people
that.
Sue Anderson (09:38)
Exactly.
Orlando Wood (09:58)
You know, are engaging with it every day. Do you, do you cover off and
it sounds like you’re working in product as well. Do you cover off
some of that messaging as well to make sure that those interactions,
especially when it comes to, know, the, the transacting within the
program, that that’s also covered by your creative oversight.
Sue Anderson (10:18)
There’s probably three, actually three different audiences that we’ll
be talking to. The players themselves, so people coming on who just
want to play Draceturn, Price, Grow a Garden. We are then also talking
to creators because obviously Roblox is a platform where we don’t make
a single game. Everything on the platform is made.There’s probably three, actually three different audiences that we’ll
be talking to. The players themselves, so people coming on who just
want to play Draceturn, Price, Grow a Garden. We are then also talking
to creators because obviously Roblox is a platform where we don’t make
a single game. Everything on the platform is made.
Orlando Wood (10:38)
Yeah.
Sue Anderson (10:41)
by all the brilliant creatives on the platform. So we’re doing a lot
of work talking to them as well. And then a huge…
Orlando Wood (10:47)
And you currently
have just, again, my data might be out, but you have 40 million
experiences on the Robox platform created by all of the crowdsourced
or created by all of the creators who use the platform every day.
Sue Anderson (10:51)
Mm.
millions and millions of experiences, yeah. And it’s just an
incredible amount of creativity that shows up on the platform every
day. Then the third bunch of people that we are talking to is also to
parents and policymakers, like people who are genuinely interested and
rightly so in making sure that this is a safe and civil platform. So I
don’t know if that helps to kind of…
Orlando Wood (11:05)
Yeah.
Sue Anderson (11:29)
cement the three different audiences.
Orlando Wood (11:30)
Very much.
Yeah, well, because it seems to me that, you know, big studios have
been working on trying to get user generated content, you know,
cracked for many years. And, you know, we’ve been very lucky to work
with some studios and they often talk in our conversations as we’re
doing AI integrations and things. You know, obviously they love the
idea of user generated content. They love the idea of giving Scooby
Doo assets to people and allowing them to play around with it. But
but I think that they still have a very rigid touch with the way they
allow people to create. And your guys’ creative platform is so well-
developed and all still feels nothing can be created in there that
doesn’t feel Roblox. And yet you’re giving this incredibly rich
experience to the creators, you know, and, and…so much so that they’ve been able to make unique things 40 million
times. You know, I mean, that’s quite remarkable.
Sue Anderson (12:23)
Yeah, mean, every time I go on the platform, I am amazed by the first
of all, range that is there and that range just keeps on expanding.
You know, we’re seeing so many more driving games, so many more
sporting games, things like Dress to Impress blowing up, things like
Grow a Garden, which has just just actually become the biggest game on
the platform in a very short amount of time.
It’s crazy to see what’s happening on the platform. like you said,
it’s so unique as well. I always say, I wish we, and I think as the
folks responsible for trying to portray this brand, figuring out how
to bottle the vastness and the amount of possibilities on the platform
is actually our biggest creative challenge.
Orlando Wood (13:10)
Yeah.
Sue Anderson (13:13)
In some ways Roblox is very similar to the internet itself. How do you
explain all of the things that are on the internet? How do you explain
all of the things on Roblox, some of which are beautiful? You can go
fly with dragons, but you could also be killed by a toilet or chased
by a block of cheese. You pick, which one would you like to do today?
Orlando Wood (13:13)
Yeah.
Yeah. Yeah.
Yeah. I
did the kill by a toilet thing last night. That was, uh, it was really
good fun. Yeah. Um, yeah. Cause I was, I mean, that was one of the
questions I had here and I’m just looking at it. And I think that
we’ve sort of, you know, um, flitted around it, but it was a good
enough question. I want to ask it sort of outright. What does brand
building look like for a virtual world? You know, you’re, you’re.
Sue Anderson (13:43)
you did? Okay great! Excellent!
Orlando Wood (14:04)
You know, how, is there work that needs to be done outside of the
platform itself for you to make people feel in the brand’s embrace
when they’re in the platform? Or have the developers kind of done that
work for you once they’re in?Sue Anderson (14:20)
You know, it’s, it is, it’s as a creative person, it’s a huge
challenge. And I, I honestly feel like we had, I have had the same
challenge when I worked on Facebook and when I worked on Instagram is
how do you make somebody who is outside of a platform feel what the
platform is really like? and I think there’s, there’s a couple of
things that I feel like have helped to do that is
First of all, to always take a step back. Nobody needs to hear the
platform’s voice loudly. You never want to be saying, we are Roblox,
we are Instagram, we are Facebook, this is what we are doing. You are
so much in this instance, the utility. You are the one who’s providing
it. And allowing the voices who are on the platform to speak for you.
Orlando Wood (14:55)
Right.
Yeah.
⁓ Yeah.
Sue Anderson (15:15)
is actually the best way that you can describe the platform to anyone
who’s not on it. Putting any artifice over the top of it or espousing
your values and philosophies. I don’t think people want to know that.
They just want to know like what’s there and like you said, how does
it feel? when you show up with… Yeah, yeah. And let the people who
are doing the things that are cool
Orlando Wood (15:19)
Right. Yeah.
Yeah. Does it work? Is it cool? Am I enjoying it? You know? Yeah.
Sue Anderson (15:44)
be the ones who are representing the brand for you. That’s sort of the
thing that I feel like has always worked the best for these kinds of
platforms.
Orlando Wood (15:52)
Yeah, and I think that, you know, what’s what’s also so unique is you
get to tell a full story there. It’s not just kind of Vox pops of
people going, and I enjoyed it. You know, it’s I actually had a game
that was monetized. I then made money off this game that was pushed
out through the platform. And so I’ve become a hot, know, the the
process of moving people from hobbyist to professional. And basically,
that’s what
Sue Anderson (16:18)
Mm-hmm.Mm-hmm.
Mm-hmm. Mm-hmm.
Orlando Wood (16:19)
they’re becoming they’re a hobbyist game developer and then the moment
the
game does well is sticky and you know and pays back your robux it is
you’re suddenly now professional game developer the developer the
moment you earn actual money off of.
Sue Anderson (16:34)
Yeah, and they are developers who are earning enormous amounts of
money. mean, they’re developers in the last year who are earning a
million bucks a year. So it’s a while. I think, yeah, it’s.
Orlando Wood (16:48)
And is that all
one-on-one? mean, is that all individualized developers or have people
come into the ecosystem that are more kind of, okay, teams of three or
four or five that are going, okay, we’re going to pump out a couple of
different ones. And we, we, know, that they’re almost creating a
business out of it. Cause you have the sole proprietor potentially
doing it. But then are you now seeing groups of teams doing it?
Sue Anderson (17:09)
Yeah, we’re seeing enormous amounts of studios doing it and those
studios will often be, you know, could be like two people to six
people, you know, to two larger studios. And, you know, we hear over
and over again from some of our best creators, I started this thing,
you know, I made this because I thought it was fun or I made it
because my, you know, friends thought I couldn’t do it. And then
Orlando Wood (17:11)
Right.
Right.
Sue Anderson (17:37)
you know it becomes sticky and then suddenly they’ve you know they’ve
created something that millions of people are going to log on to every
day. Yeah.
Orlando Wood (17:45)
Yeah. Yeah.
What do you I mean, what do you think is your unique place to play?
Because obviously, like, I mean, just just putting things side by
side. mean, Roblox has over 40 million experiences. Steam has like
10000 games. You know, you guys are from a market cap perspective,
bigger than EI games by seven to ten times bigger than Ubisoft,
roughly the market cap of Nintendo. What I mean, what do you see as
your uniqueWhat do you I mean, what do you think is your unique place to play?
Because obviously, like, I mean, just just putting things side by
side. mean, Roblox has over 40 million experiences. Steam has like
10000 games. You know, you guys are from a market cap perspective,
bigger than EI games by seven to ten times bigger than Ubisoft,
roughly the market cap of Nintendo. What I mean, what do you see as
your unique
place to expand into or or or even just your you you said you you
don’t necessarily want to be constantly espousing your ethos and your
brand values and whatever else but surely is it from a growth
standpoint you kind of go yes, but this is where we feel our manifest
destiny is or this is where we kind of feel we want to grow into is is
there are those discussions happening.
Sue Anderson (18:38)
Yeah, mean, the company has a very, very clear goal of capturing 10 %
of the gaming market. We are sitting at around two, whereas now it’s
a, and the ultimate goal is to capture 10 % of the gaming market. That
is all based on, again, the original vision of the platform that David
Buzuki had that he wanted to reimagine how he brings people together.
And I think that’s one of the things that’s so special about Roblox is
it’s best enjoyed with others. This is not a solo gaming experience.
And we hear that over and over again from people who come to the
platform. Like, I can go on on my own and I can have, you know, I can
have a huge amount of fun, but it is so much more fun when I’m doing
it with my friends.
We actually recently heard that the NFL has an experience on the
platform. And they were saying, you know, they’re so rooted in like
playing a game, you know, literally on a field. So when they created
the experience on the platform, they’re like, well, people are going
to come and play football. And what they saw was that there was just a
ton of people who are just hanging out in the experience. ⁓ And that’s
what people will often do is just come and hang out.
Orlando Wood (19:39)
Yeah.
Right.
Right, yeah.
Sue Anderson (19:57)
It’s a place to meet and so on. So I think with the, like, this is,
we’re going to get to 10 % of the gaming market, but it’s always
underpinned by, how can we make sure that we’re bringing people
together? Those two things are big, big drivers. And then, you know,
there are very clear things that the platform is doing as well of
making sure that we have great performance on the platform that’s…
there is, you know, AIs helping assist creators in making the
experiences and that obviously they were keeping the platform really,
really safe and that there’s a continued expansion of genres as well,
you know, so that people are showing up and finding the things that
they really want. I feel like I forgot what your original question
was, so I’m hoping that vaguely in the neighborhood, you know.there is, you know, AIs helping assist creators in making the
experiences and that obviously they were keeping the platform really,
really safe and that there’s a continued expansion of genres as well,
you know, so that people are showing up and finding the things that
they really want. I feel like I forgot what your original question
was, so I’m hoping that vaguely in the neighborhood, you know.
Orlando Wood (20:38)
Yeah.
That’s okay. You did it perfectly. didn’t
like the premise of the question. You obfuscated perfectly and you
pivoted to your talking point. I love it. It was very political.
Sue Anderson (20:52)
Okay, bring me back, bring
me back, you know?
Orlando Wood (20:56)
No, I mean, to be honest, I was going to, but I kind of really like
like where you took that and it made me wonder how do brands come into
your ecosystem? What does that relationship look like when I mean,
NFL, one of the certainly the biggest and most valuable brands in
America coming into Roblox? How do you manage that relationship and
the expectations that come with it?
Sue Anderson (21:20)
I mean the first thing I’ll say is that there are lots of much more
qualified folks who are dealing with our brands and partnerships. But
what I will say is I think we are seeing more and more brands coming
to the platform for different reasons. are certainly some who want to
build experiences so that folks can experience their brand.
in a unique way. ⁓ But it’s not the only way for brands to come in.
There’s also advertising ways that they can show up or what we
announced just recently that you can sell products that are both
digital and virtual. So there’s a bunch of ways for brands to be able
to come and show up and decide how it is that they actually want to do
that.
Orlando Wood (21:49)
Right.
Right.
Right.
Sue Anderson (22:14)
⁓⁓
You know, a full experience isn’t the only way.
Orlando Wood (22:18)
Right, okay. so, mean, how, hmm, let me, so I’ve got a few more
questions here. I’m just looking at them, but I really like that. So.
Sue Anderson (22:25)
Yeah.
Orlando Wood (22:28)
How so how important is it for you? You you talked about. Being higher
up the product pipeline in terms of, you know your creative
engagement. How important is it for you and your creative teams to be
tapped into the tech higher up the pipeline? And what does that
creative relationship look like?
Sue Anderson (22:48)
It’s massively important. Like I said, it’s the whole reason why I
decided to go onto the brand and the tech side. Because when you know
what is happening inside of the product, it gives you so many more
great things to talk about and so many great ways to be able to
actually show up as well. So, you know, I’m going to take something
pithy or what can often sound pithy like…
Orlando Wood (23:08)
Mm.
Sue Anderson (23:14)
We want to show that you can come and have a great time together with
friends on the platform That can be a little like lots of people are
saying you can do we’re all about together as Facebook was all about
togetherness and LinkedIn like everyone’s doing it but then you hear
like we have a great part new product called party where you can
invite friends to come and join you and it Moves you seamlessly from
one experience to the other suddenly. It’s like we’re actually really
doing this
Orlando Wood (23:19)
Mm-hmm.
Yeah.
Yeah.
Mm-hmm.
Sue Anderson (23:43)
And so visually you can show that rather than just like having to say
it. And I’m using that as a very specific example because each one of
those things, like it gives you the cool things to be able to talk
about. ⁓ And then, you know, what’s happening inside of the product,
like how it looks from a product design perspective, you can use that
as creative fodder.And so visually you can show that rather than just like having to say
it. And I’m using that as a very specific example because each one of
those things, like it gives you the cool things to be able to talk
about. ⁓ And then, you know, what’s happening inside of the product,
like how it looks from a product design perspective, you can use that
as creative fodder.
Orlando Wood (23:43)
Yeah.
Yeah.
Yeah.
Sue Anderson (24:09)
I think all of it at the end of the day, maybe that’s the shortest.
It’s all creative fodder. It’s all ways that you can, you can, they’re
all things that you can use for ideas. There’ve been entire ads and
great things been made around like, you know, how you, like Google did
that so well of putting into the search bar. Like that’s a product at
the end of the day. Like, and it inspired an entire, you know,
Orlando Wood (24:18)
Yeah.
Yeah.
Sue Anderson (24:33)
creative series. So all of it is hugely helpful. And we’ll try to, as
a creative team, make sure we’re always going on the platform, we’re
actually going and playing the experiences ourselves, and then
obviously staying really close to the product design team and the
engineers as well to get all of that fodder. It’s all like, they’re
all ways to build the well, you know.
Orlando Wood (24:35)
Yeah.
Yeah.
Yeah. And if you do have ideas that you go like we actually think this
would be a really cool way to go and we see that it would have an
incredible communication benefits and and we you know if if you see
opportunities like that how what’s the process by which you know the
tail wags the dog a little bit you know can you can you influence that
way and if you can what does that look like?
Sue Anderson (25:20)
Yeah, you think of the idea and then you say, wonder if this is
actually possible in the product. And then you go and find the team
that is responsible for engineering that part of the product. ⁓Orlando Wood (25:35)
You made it sound so silly. In my head, there
were so many different, there were so many different barriers to
communication and processes and whatever else. And you were AB testing
the idea before even speaking to a product person. it’s this, I mean,
that’s, that’s, it’s, it’s exactly what you said right at the start.
It’s as simple as going, that guy I’m going to walk across, you know,
yeah.
Sue Anderson (25:55)
Yeah, it’s like, let me find the person and the team
who’s working on that. Let them first tell me that’s insane. We don’t
have the time to do that. Or that’s not on our roadmap or, and you
know, often that will happen or they’ll say, that’s insane. It’s not
on our roadmap, but it’s a really good idea. Let’s figure out how to
do that. Or it’s like, yeah, one person and then you kind of take it
from there.
Orlando Wood (26:04)
Right.
Yeah. Yeah.
Sue Anderson (26:21)
But yeah, that is the joy of just kind of going across the, you know,
the hallway, so to speak.
Orlando Wood (26:28)
Right.
And so what like how important is traditional media in your campaign
arsenal? You know, what are you defaulting to as your primary assets
and tools? Are you are you still doing a lot of TV or or is it is most
of it digital as a is, you know, what is the the the makeup of your
your overall communications toolkit look like?
Sue Anderson (26:50)
mean the way that Roblox has shown up over the 20 odd years of its
existence has never been on any traditional paid media. We show up in
our social channels, we use our comms channels, the platform itself is
the thing that speaks for us. yeah, people will often say,
Orlando Wood (27:00)
Right.
Sue Anderson (27:14)
me but what is it that you’re making and say go on our social channels
and you start to see much of what we’re and what we’re leading you to.me but what is it that you’re making and say go on our social channels
and you start to see much of what we’re and what we’re leading you to.
Orlando Wood (27:19)
Yeah.
Mm-hmm.
And so, mean, with that, do you do A-B testing and things like that?
mean, a lot of the sort of tech-centric things that tech companies
tend to do with their communications and messaging, do you guys do
that?
Sue Anderson (27:43)
We don’t test the creative work that we’re doing. know, we’ll
obviously take some of the insights that we might have about, know,
when we’re talking to our users and creators, we obviously use the
data that we’re getting from the platform every minute to figure out
the things that we want to talk about. But right now we are keeping
things looser and
Orlando Wood (27:46)
Right, okay.
Sue Anderson (28:13)
going with what we think are the right things we want to do.
Orlando Wood (28:16)
Well, that’s very cool. It sounds like a great job. It sounds like you
have a lot of creative freedom. You hear a lot of people saying, I was
really frustrated here, and so I went there. And then usually the
immediate thing right after is, and it wasn’t what I thought it would
be, but it sounds like you’re getting all of the things you hoped to
be getting from that move.
Sue Anderson (28:18)
It is very old.
I mean, we’re slowly building a brand and I think that in itself is
requiring some patience from me as a creative person. You you always
want to be able to do all of the things and talk about some, there’s
so much on the platform to talk about. you want, I want to be able to
do, we should do this and we should do that and we should do that.
There’s definitely so much more that we would want to be doing, but I
think we’re in a,
you know, we’re slowly building and getting to the place that I think
the creative and design teams can really, really be adding, you know,
to adding even more to how the brand shows up. You know, the thing
that I always say with Roblox, and I say this to the teams all the
time, is there is so much creativity on the platform that it is our…duty as creative people to show up as creative as the platform is. And
in time, I hope that we’re actually showing up in ways that surprise
the community where they’re saying, damn, that’s cool. You know, what
you guys did was cool. But for now, the very least that we can be
doing is like, we’ve to be showing up as creative as the platform.
Orlando Wood (29:42)
Right.
Right.
Yeah.
That’s very cool. That’s a really good orienting message. Yeah,
because I often talk about the sort of culture of creative teams and
how it can be different. those sorts of messages to live by are often
incredibly important to make sure that everybody’s singing from the
same hymn sheet.
Sue Anderson (30:19)
Yeah, yeah. mean, our creative leader, Taghu Keita, always talks
about, we’ve got foundation, innovation and craft. Those are things
that are core to absolutely everything we do as a creative team or
creative and design team. So we have those basic anchors all of the
time for everything that we’re making. I think for very specifically
for the creative team, I’m like…
Yes, and we have to show up as creative as that platform, you know.
Orlando Wood (30:47)
Yeah,
that’s great. Now, I mean, Roblox is obviously extremely tapped into
the younger generation. I’m sort of wondering what can the rest of us
learn from the ways they’re consuming media and like what? And also
like what it’s taught you about how to create for what’s ostensibly
the most media and tech savvy generation there’s there’s ever been.
Sue Anderson (31:08)
Gosh, I feel like that’s such a big question. ⁓
Orlando Wood (31:15)
Is it
simplified by saying, you know, if you have to show up as creative as
the creators, what does that look like? Like, what do you, you know,
what do you have to do to make sure that you’re there?
Sue Anderson (31:26)
I think most important, like, observe what it is that they’re doing.
There’s so much inspiration right there. Like you said, like, we’re
going on the platform all the time and going, wow, that’s insane. We
could never have thought of that idea. I think really showing up, I
think it probably goes back to what I said earlier as well. Don’t try
to insert your own voice in the air.I think most important, like, observe what it is that they’re doing.
There’s so much inspiration right there. Like you said, like, we’re
going on the platform all the time and going, wow, that’s insane. We
could never have thought of that idea. I think really showing up, I
think it probably goes back to what I said earlier as well. Don’t try
to insert your own voice in the air.
Orlando Wood (31:30)
Be a fan.
Right.
Mm-hmm.
Sue Anderson (31:50)
I think
Orlando Wood (31:50)
Yeah.
Sue Anderson (31:50)
that’s where you get sniffed out pretty quickly when you’re trying to
sound like you’re cool or like you understand. mean, I think we see
brand fails like that all of the time. You know, again, we let the
creators speak. When we are making or when we’re trying to show what
is happening on the platform, we show what’s on the platform rather
than trying to…
Orlando Wood (32:02)
Mm-hmm.
Sue Anderson (32:16)
insert ourselves or our opinions into that. Yeah, I think those are
probably the things. I’d say one other thing that I think is really
important is having the Roblox fans inside of our teams as well. The
teams that work on our… Well, the teams that work on our social,
they’re…
Orlando Wood (32:20)
Right.
Yeah.
really?
How does that work?
Sue Anderson (32:44)
they’re like massive Roblox fans. Like they’re playing every single
day. They grew up on the platform. That’s super important. We also
have within our developer relations team, like OG Roblox players, like
people who are like some of the first players on the platform that we
use all the time that we’ll go to them and say, hey, we have this
idea.they’re like massive Roblox fans. Like they’re playing every single
day. They grew up on the platform. That’s super important. We also
have within our developer relations team, like OG Roblox players, like
people who are like some of the first players on the platform that we
use all the time that we’ll go to them and say, hey, we have this
idea.
Orlando Wood (32:51)
Right.
Sue Anderson (33:10)
does this work, is this interesting? And I think then that way we
become representative of the platform and therefore we’re showing up
to that younger generation in the way that’s authentic, you know.
Orlando Wood (33:13)
Mmm.
Yeah.
You’re going to be you’re a jury president at Cannes Lions, which for
people who don’t know is is a is probably the biggest festival of kind
of creativity in the ad world in Cannes. And I’m interested to know
you’re going to be the kind of tastemaker running the jury deciding
who’s going to be the winners.
Sue Anderson (33:27)
Mm-hmm.
Orlando Wood (33:43)
Has your new position changed the way you judge work or the way you
consume work that other people do? Do you kind of go, actually, those
are outdating story techniques. We believe that you should be in this
place. Are there things that you feel that you’ve learned, especially
in the last few years in tech companies or maybe even just being brand
side where you go, I’ve actually altered my perspective potentially on
the work I like to see, what I think is good, what I think is worth
singing about.
Sue Anderson (34:13)
Yeah, you know, in looking at all of the work, because obviously we’ve
started judging already, do still have the basic core gut instinct of
like, is that just a really great creative idea? That hasn’t changed.
And it’s actually been a really interesting experience for me to be
judging work again and going.
Orlando Wood (34:27)
Yeah. Yeah.
Sue Anderson (34:37)
God, the only thing I really care about at the end of the day is a
really great idea that has like, you know, moved or changed something.
So like that, that’s like stays core. But I do think I’m much more
aware of the ways that you can show up as a brand. you know, is that,
is that the technology or the place that you should be showing up in
that the other is the right channels? I think.God, the only thing I really care about at the end of the day is a
really great idea that has like, you know, moved or changed something.
So like that, that’s like stays core. But I do think I’m much more
aware of the ways that you can show up as a brand. you know, is that,
is that the technology or the place that you should be showing up in
that the other is the right channels? I think.
Orlando Wood (34:41)
Right.
Yeah.
Mm-hmm.
Sue Anderson (35:06)
I’m more aware of that. I’m aware of, I think, the timeliness of ideas
as well so that they feel like they are as current as they can
possibly be. And that’s both to stay close to the audience and to the
technology that exists. And I think I’m probably much more aware of
like did this make a difference to the business? Did it move the
business needle? You know, if I think about when I first started out
in advertising, probably the only thing I cared about was the idea.
And you know, I think agencies have grown up this way. I think that
the industry has grown up. know, even CAN actually makes you submit
the…
Orlando Wood (35:39)
Yeah.
Sue Anderson (35:50)
what was the business impact, before it was just like, throw us your
idea and we’ll tell you whether it was great or not. But I’m much more
aware of that. And I’m aware of that, again, for the sake of
creativity itself, because creativity can actually move a business
needle. And if you don’t care about it, then I wonder whether you’re
actually solving the creative problem at hand.
Orlando Wood (35:56)
Yeah.
Yeah. And I imagine as well, feeling that the brand is intrinsic to
the idea as well. mean, I, I listen, I’ve been guilty of it. My, you
know, so many ads I’ve made have been a great ad. That’s a great
little short film. And then some tagline is put on the end and you
could have swapped in 30 different brands, you know, on the end of
that, you know, that piece of work. I’m sure you never made that
mistake, but, but certainly nothing on I ever worked on with you, but,
Sue Anderson (36:37)
No, F-Orlando Wood (36:40)
But yeah, I I do, I feel the same way a bit now. I kind of look at
things and I go, well, a lot of times the media spend is actually
doing the work now. ⁓ And I think that it’s a very 90s style of
storytelling to be like ordinary world, but with one thing changed and
then a montage of those sorts of things. And then on the end you put a
brand that is intrinsic to the, you know, and it’s, all, you know, it,
Sue Anderson (36:50)
Yeah.
Orlando Wood (37:06)
It’s good for people’s reels, but it’s not necessarily good
advertising.
Sue Anderson (37:11)
Yeah, and you know, it’s the the I can’t remember who it was, but
there was a really great creative, actually, I’m certain that widen
who said to me, you always have to be asking what problem are you
solving? And it’s so important because if you’re not solving a problem
for the people who are using your product going on your platform, then
then I start to question.
whether the idea you have is the right idea. If you’re just doing it
because you think it’s cool, should probably have a rethink. if you’re
genuinely solving a problem, then you’re likely going to come up with
a really great idea.
Orlando Wood (37:52)
Right, yeah, that’s a point. So yeah, so I just one last question,
which I’ve been asking everyone, which is, you know, the late great
Dan Wyden had a quote that you might remember from working there where
he said, you’re useless to me until you’ve failed big at least twice.
I remember him saying at the sort of, you know, the Founders Day 25,
and I was like, well, that’s good, you know, because it means I can’t
get yelled at when I fuck up.
You know, can you remember and would you be willing to admit any time
where you failed, big or small, and what you learned from it?
Sue Anderson (38:26)
You you gave me a heads up that you asked this question. And when I
started to think about it last night, was like, my God, the list of
failures is like incredibly, incredibly long. And a lot of the times
that the failures that I thought of were actually, for the most part,
pieces of creative work that I made that were just bad.
Orlando Wood (38:39)
Right.Sue Anderson (38:49)
And they were bad for so many different reasons, know, for a lot of
the reasons that we’ve already spoken about. But then, you know, I was
like, I want to get a little bit more specific. And I started to think
about why in those instances I made really bad ideas. And I’m going to
be a little philosophical for a minute. I feel like what I always did
in those moments was
Orlando Wood (39:13)
Great.
Sue Anderson (39:18)
I stopped being true to my own creative instincts. I was either trying
to make something that I felt was what the creative director at the
time, who was in charge of the work that I was doing, wanted, or the
CMO at the time, wanted. And I was trying so hard to make something
good.
And that’s when I made the biggest mistakes. And kind of always coming
back to remembering what my own creative instincts are always helped.
And then that made me remember a story actually from when I was at
Wyden where I literally lost my way there. When I first joined Wyden,
the person who hired me,
literally left three weeks after. I’d moved from Johannesburg to
Amsterdam. I was like, oh wow, like so what’s happening now? And two
new creative directors joined, Al Moseley and John Norman. And
suddenly it was like, none of us know, like are we all still gonna
work here? Are they actually gonna like any of the ideas that we have?
And I found myself in that position where I was a South African on a
visa.
Orlando Wood (40:25)
Yeah.
Sue Anderson (40:32)
who desperately wanted to stay in a job and who was showing up with
ideas that I was trying so hard to impress them, which meant I was
making, showing them really terrible And this perpetuated the problem
that I was like not looking like I was a great creative and that I
should probably take my visa and return to South Africa. And I would
try to talk to both the
Orlando Wood (40:42)
Right.
Right.
Sue Anderson (40:59)John and Elle about it and they were sort of skirting the issue and I
was getting more and more nervous and showing up with more and more
crappy ideas. Until the one day I like I have to fit and like I have
to sort this. So I sent a mail to them where I attached the Clash song
Should I Stay or Should I Go Now? Because I felt like I first needed
to know if
Orlando Wood (41:19)
Hahaha
both. You just wanted
an answer at that point. ⁓
Sue Anderson (41:25)
Is there a place for
me here? Because I need to get rid of all of this extraneous stuff so
that I can focus on making good ideas. for all of the other mails that
I had sent them and all of the other conversations I had with they’d
skirted around, John actually replied going, this is the most
hilarious mail that I’ve received. Like, you should definitely stay.
And I think the moral of that for me was I trusted my creative
instinct. Like, this is a dumb mail.
Orlando Wood (41:44)
Yeah.
Yeah.
Sue Anderson (41:52)
and a song that I love that best expresses what I’m saying and get rid
of it’s going to help me get rid of the noise show up the way that I
want to and then show up with the ideas that I want to.
Orlando Wood (42:03)
How do you find it again? know, if you’ve been kind of lost, because
it always amazes me, I think to myself, well, how do I know what’s my
instinct and what’s my lack of experience that’s leading to fear?
know, like those feelings can feel quite similar a lot of the time.
How do you do you have a reorienting strategy that that you can kind
of go like, how do I get back to my creative instinct or you?
Sue Anderson (42:16)
Yeah.
Yeah, I mean, I think I put myself in a creative time out sometimes.
like go, like step away from like, it’s so easy to want to carry on
going to the meetings and showing up with all of the work. And
sometimes the biggest thing you need to do is actually just like some
time away. And it’s, know, you can block an hour, you can block a day,
just like walk away and like not hear.Yeah, I mean, I think I put myself in a creative time out sometimes.
like go, like step away from like, it’s so easy to want to carry on
going to the meetings and showing up with all of the work. And
sometimes the biggest thing you need to do is actually just like some
time away. And it’s, know, you can block an hour, you can block a day,
just like walk away and like not hear.
all of the noise and look at all of the calendars and think about all
of the things that you’re supposed to be doing and find and just take
that moment to go, is this the right thing for the work or is this
the, am I doing this thing because I think I’m supposed to be doing
it? And it, for me, it’s actually, separate those two things out
pretty when you cancel out all of the other noise. So that’s
Orlando Wood (43:15)
Mm.
Yeah.
Sue Anderson (43:24)
For me, it’s always been that, just like step away, make it quiet for
a minute and give yourself the opportunity to listen to your own
voice.
Orlando Wood (43:34)
Yeah, I guess you can’t work harder at inspiration. You can work
harder at craft and you can work harder once the idea is there, but
you you can’t work your way to inspiration, I guess.
Sue Anderson (43:41)
Yeah.
Yeah, and asking yourself like, why am I doing this? I think is super
important. And if your answer is because I think that person will like
it or because I think this is what we’re supposed to be doing rather
than this is the problem that I’m actually solving, I think you
separate those things out quickly.
Orlando Wood (44:07)
Yeah. Well, that’s amazing. Sue, thank you so much for chatting with
us. I so appreciate it. And you’re charming as ever. It’s just so nice
to see you and you are incredibly charming.
Sue Anderson (44:13)
Of course.
I am very charming, right? think I find my hair incredibly
still. Yeah, okay, good. It’s been many years. I just wanted to check,
you know, see if I’m both incredibly humble and incredibly charming
all at the same time.
Orlando Wood (44:28)
That is true. Youof those things. So you text me all the time. But I think, you know, I
will just embarrass you for a second. You got maybe the greatest
compliment I ever heard from anyone. it was, I swear I’d never say who
it was, but then, you know, I’ll just tell you, was a lovely guy named
Guy who we both knew. And he said to me one time,
We were chatting at the pub and maybe at the brand and down in
Amsterdam. it was, he was there, you were there, you were just being
incredibly funny. You have a really dark sense of humor sometimes and
you were being very, very funny. And you then left and I was with Guy,
maybe Bob and maybe Rich Walker or somebody like that. And Guy turned
around and he said, Sue Anderson.
She’s the type of woman you meet on your wedding day and go, shit.
Sue Anderson (45:22)
That is. First
of all, somebody told me that story once and I was like no, no one
ever said that but they never told me who it was. It warms my heart so
much to hear that it was Guy. That is the sweetest, sweetest and
loveliest thing and I’m, like, I was so embarrassed to hear it then
because it does make me uncomfortable and I’m equally uncomfortable,
feel myself.
Orlando Wood (45:32)
Right. Yeah.
You
Sue Anderson (45:48)
Thank you, that’s so lovely. More than anything, I love to… Thank
you for doing this. It’s what I needed on a Friday morning.
Orlando Wood (45:49)
I’m sorry, I didn’t mean to embarrass you publicly.
well, good.
Well, it’s been such a pleasure. Thank you so much. I’m fascinated by
what you’re doing and watching very keenly. And I think it’s just very
cool. And I think that, you you’ve you’ve always been somebody I I was
there, I think, during all of that, that creative route maybe that you
experienced. But certainly, I always thought you were hysterical and
doing really.
fun stuff and I always thought you were a great creative. time now.
Sue Anderson (46:23)it’s been great
to see everything that you have done and that you are in the world
that you are in now. It’s been awesome to reconnect and follow the
rise and rise of Orlando Woods.
Orlando Wood (46:36)
thanks, Sue. We really appreciate it.
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